
I didnt get this to work as soon as Glide switches to fullscreen, PJ64 crashes.

If anyone has any questions please reply to this topic and i'll post when I can.ĮDIT: Please go to the third page for an update, and a video showing proof that this works. I'm gonna make a video on this and post it on my website for all to see. This is another way until someone produces the right sound plugin for this game. If you save a game and go to replay it you will have to repeat this step to get full sound again. I think thats enough to say this might work. I don't know if it will work on Biohazard 2 (J) but its worth a shot. NOTE: I only tested this on the (U) version of Resident Evil 2. I have tested this hypothesis on 2 of my PC's in my home and they both passed my test. My PC Specs: AMD Athlon 64bit 3200+, 2GIG DDR400 RAM 4x512 Sticks, SATA HD 200GB, Geforce 6600 GT 128MB.


Don't forget to turn on Depth Buffer Render on the Glide64 plugin to fix some glitches in the game. I tried 640x480 and it even slowed down on that. On the Glide64 graphics plugin I recommend playing on 512x384 because these settings really drain Processor Speed even for the higher end PC's. Then go back to the Rom Settings page same as described above and switch the Counter Factor to 1 Then end the emulation but don't close the emulator again. Let it run until it gets to the first movie and starts producing sound. Self-Modifying Code Method: Protect Memoryĭefault Save Type: Use First Used Save Type Make sure CPU Core Style is set to Recomplier go to options->settings.->click the tab for Rom Settingsģ. (when you start the rom go to File-> End Emulation)Ģ. What you do is start the rom then quit instantly but don't exit the emulator. I used these plugins while testing this.Ĭontroller: N-Rage's Direct-Input8 v2 1.83ġ. It is pretty complicated for those who don't understand advanced Counter Factor settings and such. I have figured out how to achieve full sound in Resident Evil 2 with no speech glitches using Azimer's project64 audio fix edition :bouncy: :drool: If it isnt in the right forum could you move this to the correct forum please.

I'm not sure if this is the right forum for this but it is Project64 related.
